Department

Applied Health Sciences

Advisor

Leah Jackson

Document Type

Poster

Version

Preprint

Abstract

PURPOSE: Virtual reality (VR) has an increasing breadth of utilization, from at home entertainment to a tool used in professional athletic and clinical settings. A review of literature shows altered visual performance (VP) post-VR gameplay in children and adult athletes, particularly in acuity, accommodation and convergence, but has been limited to the immediate effects on vision. This study aims to repeat similar test measures, expanding on aspects of VP, pre- and post-VR gameplay in a healthy, collegiate-aged population, while exploring the feasibility of repeated testing to observe any ocular changes that may occur over time once gameplay has ceased. METHODS: Participants were healthy, college-aged individuals (n=15, 19.33 + 1.75 years) and demonstrated binocular vision, good visual acuities, no notable strabismus, and were absent of reports of concussion. Participants completed a baseline VP assessment, followed by 20-minutes of the VR game Beat Saber. Post-VR VP assessment was completed three times (0-, 15-, and 30-minutes). VP assessments included: visual acuities (Snellen chart, near/distance), stereopsis (Randot stereotest), phorias (Modified Thorington, near/distance), vergences (prism bar for break/recovery at near/distance), saccades (Developmental Eye Movement - DEM), and accommodation facility (using +2.00/–2.00DS flipper lenses on accommodative rock). RESULTS: Statistical software (SPSS) was used for analysis. Paired t-testing evaluated the immediate impact of VR on VP. The VP measures were also evaluated for the potential influence of time post-VR with one-way repeated measures ANOVA. Statistically significant findings (p

Comments

Virtual Reality, Vision

Terms of Use and License Information

Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.

Share

COinS
 
May 11th, 1:30 PM

Acute effects of virtual reality gameplay on the visual system: An observational study

PURPOSE: Virtual reality (VR) has an increasing breadth of utilization, from at home entertainment to a tool used in professional athletic and clinical settings. A review of literature shows altered visual performance (VP) post-VR gameplay in children and adult athletes, particularly in acuity, accommodation and convergence, but has been limited to the immediate effects on vision. This study aims to repeat similar test measures, expanding on aspects of VP, pre- and post-VR gameplay in a healthy, collegiate-aged population, while exploring the feasibility of repeated testing to observe any ocular changes that may occur over time once gameplay has ceased. METHODS: Participants were healthy, college-aged individuals (n=15, 19.33 + 1.75 years) and demonstrated binocular vision, good visual acuities, no notable strabismus, and were absent of reports of concussion. Participants completed a baseline VP assessment, followed by 20-minutes of the VR game Beat Saber. Post-VR VP assessment was completed three times (0-, 15-, and 30-minutes). VP assessments included: visual acuities (Snellen chart, near/distance), stereopsis (Randot stereotest), phorias (Modified Thorington, near/distance), vergences (prism bar for break/recovery at near/distance), saccades (Developmental Eye Movement - DEM), and accommodation facility (using +2.00/–2.00DS flipper lenses on accommodative rock). RESULTS: Statistical software (SPSS) was used for analysis. Paired t-testing evaluated the immediate impact of VR on VP. The VP measures were also evaluated for the potential influence of time post-VR with one-way repeated measures ANOVA. Statistically significant findings (p

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.